AI in Education · Learning Sciences · AR

Hainachuan Huang

Building AI that helps learners think—not just answer.

I connect K–12 classrooms, learning research, and the design of deployable Generative AI and AR systems.

Master's
M.Ed. in Science and Technology Education Beijing Normal University · Faculty of Education · 2022–2024 A+ Education discipline — highest national tier (MOE) ↗
Bachelor's
B.Sc. in Educational Technology (Teacher Education) Guangzhou University · 2017–2021
Based in
Shenzhen, Guangdong, China

Research directions

Three questions guiding my doctoral research

01

How can students learn effectively—and independently—with AI?

Designing supports for goal setting, productive dialogue, evidence checking, and reflection.

02

How can human–AI learning be assessed fairly?

Making learning processes visible through trace data, formative feedback, and evidence beyond final answers.

03

How can adults and institutions guide AI use?

Developing practical, evidence-based guidance for teachers, parents, and schools, with attention to equitable access.

Research approach
  • Learning Technology Design & Development
  • School-Based Intervention Research
  • Mixed-Methods Educational Research

Publications

Selected publications

View Google Scholar profile ↗
SSCI journal articleCited by 8Lead student contributor

Generative AI + AR: a novel embodied conversational agent in an interactive learning environment

S. Cai, H. Huang, X. Jiao, & Y. Zhang

Interactive Learning Environments2026

DOI ↗

Research design, system development, school implementation, quantitative and qualitative analysis, and initial manuscript drafting.

Best Full Paper AwardIEEE ICALT 2025

Beyond the Screen: Enhancing Augmented Reality Collaborative Inquiry with Social Scripts

X. Jiao, H. Huang, Z. Liu, Z. Fan, Q. Huang, & S. Cai

IEEE International Conference on Advanced Learning Technologies (ICALT)2025

DOI ↗
Conference paperFirst author

Effects of AR Educational Games on Spatial Ability of Primary School Students

H. Huang, P. Yin, Y. Zhang, & S. Cai

15th International Congress on Advanced Applied Informatics Winter (IIAI-AAI-Winter)2023

DOI ↗
Book chapterFirst author

Design Everything for Smart Education (DESE): A Diverse Learning Space Initiative

H. Huang, D. Zhao, P. Yin, S. Cao, & Y. Peng

Empowering Educational Innovation Through Design: Volume Two · Springer2026

DOI ↗
Book chapterFirst author

Study on the Influence of Different Spatial Ability Students in AR Geography Teaching

H. Huang, A. Huang, J. Feng, X. Xu, H. Li, & S. Cai

Methodologies and Intelligent Systems for Technology Enhanced Learning · Springer2024

DOI ↗
Conference paperCo-author

The Impact of Mobile AR Application on Learning Motivation in Biological Learning Based on The ARCS Model

H. Li, H. Huang, Y. Zhang, & S. Cai

International Symposium on Educational Technology (ISET)2024

DOI ↗

Selected Research & Production

Research, systems, and creative work

Selected systems, field implementations, design projects, and AI-assisted films—shown with original project evidence where available.

Flagship research

Generative AI + AR Learning Environment

Independently designed and developed an embodied Generative AI + AR system—registered by Beijing Normal University as Dialogue Hall of Fame Software 1.0—and led its four-week school implementation and mixed-methods analysis.

Registered software · SSCI journal

Academic recognition

ICALT 2025 Best Full Paper Award

Co-author of “Beyond the Screen: Enhancing Augmented Reality Collaborative Inquiry with Social Scripts,” recognised as the Best Full Paper at IEEE ICALT 2025.

Co-author · Best Full Paper Award

Independent development

Spatial Memory King AR Game

An AR educational game developed from learning design and interaction design through software implementation and testing.

Unity · Vuforia

Educational design

Design Everything for Smart Education

A team initiative turning everyday environments into interactive learning spaces; documented in a first-authored Springer chapter.

Silver Award · First-authored chapter
AR geography prototype presenting an interactive map of China Geography prototype

AR geography learning

AR Geography Learning System

Contributed to an interactive 3D map prototype for learning administrative regions and spatial relationships; related research was published as a first-authored Springer chapter.

Contributor · First-authored research
AR physics prototype visualising accelerated linear motion Physics prototype

AR physics simulation

AR Motion Simulation

Contributed to an AR prototype that visualises motion parameters, trajectories, and graphs in real time.

Contributor · Physics learning

AI and social impact

Public-Health Film on Leprosy

Independently created as a public-health communication project, from research and scriptwriting through final AI-assisted film production.

Independent · End-to-end production

Interaction design

Awakening Hammer — Ritual of Qi

A team concept combining serious play, a responsive object, and health-behaviour prompts for sedentary users.

Dutch Design Week 2025

AI visual art

The Time Trimmer

A team-produced AI visual-art film recognised in the AI Visual Art Film category.

VACAT 2025 Bronze Award

Experience

Across research, classrooms, and applied AI

Research implementation, K–12 teaching, software development, and large-scale AI curriculum design.

Education

Master of EducationBeijing Normal University · 2022–2024
Bachelor of Science in Educational TechnologyGuangzhou University · 2017–2021
2025–2026

Director of AI Film Production

Early-stage education venture

Led Generative AI workflow design, curriculum development, teaching, and learning operations for an AI comic-drama course portfolio serving approximately 2,000 learners per month.

Jan–Jun 2025

Research Assistant

Thrust of Computational Media and Arts, Information Hub · HKUST(GZ) · Supervisor: Tengjia Zuo, Assistant Professor

Contributed to empirical research on serious games and game-based learning through experiment implementation, data collection and preparation, literature review, and the drafting and revision of working manuscripts.

2022–2024

Research and Development in AI and AR Education

Beijing Normal University

Designed learning systems, coordinated school implementation, and conducted quantitative and qualitative analysis.

2023

Science and Information Technology Teacher

BNU Experimental Primary School

Designed and taught primary science and information technology lessons and implemented classroom-based AR and Generative AI research.

2020–2021

Information Technology Teacher

Luoxi Secondary School, Guangzhou

Taught junior- and senior-secondary information technology, including introductory Python programming.

Contact

Seeking PhD supervision and open to research collaboration.

I welcome conversations about AI in Education, school-based research, and doctoral opportunities.

hhnc@mail.bnu.edu.cn ↗